10 Jun 2019 - 14 Jun 2019 | Belfast, United Kingdom

Full Schedule

Monday
10 Jun 2019
09:00 – 10:00
Reception
Registration
10:30 – 11:15
Assembly Room
Ricoh Theta | Shinobu Fujiki & Thijs Ekelschot

Speakers: Shinobu FujikiThijs Ekelschot

The Ricoh Theta 360-degree camera captures everything in front of its two wide-angle lenses with just one single shot. Ricoh has brought 360-degree imagery closer to a wide audience since the first Ricoh Theta was introduced in 2013. The new Ricoh Theta Z1 is equipped with a 1 inch type sensors capable of capturing far more light and detail than before while photographers can easily access various functions, including ISO, shutter speed, and exposure compensation settings. Ricoh is a proud partner of the IVRPA and pleased to share its commitment to the world of 360 imagery.

Presentation
11:15 – 11:45
Assembly Room
Pano2VR | Thomas Rauscher, Garden Gnome Software

Speaker: Thomas Rauscher

You’ll learn about new functionalities in the Skin Editor; Pano2VR’s powerful overlay editor that allows not only custom overlays but also custom instructions for interaction.

Thomas will show you how to best present your work in WebVR and he will give you an overview of new features that will allow you to create even more immersive projects without the need for custom apps on your VR headset.

Finally, you’ll get an overview of the latest features added to our Google Street View export which allows users to connect to their Street View projects directly from within Pano2VR.

Pano2VR is a tool for not only creating interactive 360º media but also for creating interactive virtual tours using panoramic images and videos for viewing on the web and on HMD’s. It’s available as a desktop application for all operating systems and is subscription-free.

IVRPA members are entitled to a 10% discount off their first purchase.

Presentation
11:45 – 12:15
Assembly Room
Gamification Using 360° Spherical Environments | Geoffrey Bruce

Speaker: Geoffrey Bruce

Innovations in immersive interactive technologies are changing the way we explore the evolution of our planet, its environments, and its species. Combining 360° photographic and simulated spherical environments, gamification, and adaptive learning design triggers a user’s curiosity,  resulting in heightened motivation and a richer, more unique personalized experience. This talk will focus on the benefits and challenges of gamification and learning design when developing within a 360° spherical framework.

Presentation
12:00 – 16:30
Concourse
Exhibitors Space
Exhibitors
12:30 – 13:30
Lunch
Break
13:30 – 14:00
Assembly Room
Gothru Progressive Web Applications - Innovative Technology, The Future Of Virtual Tours | Alin Bugeag

Speaker: Alin Bugeoag

Progressive Web Applications (PWA) which can be described by having a web virtual tour to function as a native app. The content of the virtual tour automatically gets downloaded to the device, creating an app with an icon, for quick and easy access, exactly like a native app, without having to visit the app store. The PWA virtual tour will work seamlessly on Android, iOS and Windows.

These apps have lots of benefits for the end user as being very fast, low cost and multi platform.

Alin Bugeag is the founder of GoThru Media Inc. As a programmer and a former Google Trusted Photographer, together with his team built GoThru as an ecosystem that offers multiple tools to address the needs of 
the photographers in the 360 space, like: GoThru Moderator, GoThru Overlay editor, GoThru VR - for Oculus and Google cardboard, GoThru Navigator, Theta V plugin integration. 

Presentation
14:00 – 15:00
Assembly Room
Aerial 360 for Landscape Management | Roy Horton

Speaker: Roy Horton

Using drones and aerial 360 Panoramas for Habitat and Environment Surveys. Trials in 2018/19 in the UK for the National Trust, the largest landowner in the UK

Presentation
14:30 – 15:00
Assembly Room
Anyone Can Make Street View | Stafford Marquardt

Speaker: Stafford Marquardt

For 12 years, Street View has virtualized reality in order to help people explore our planet from the comfort of their screens. Now learn about how photographers around the world are putting entire countries on Street View for the first time, and how you can become a part of this project too.

Presentation
15:00 – 15:30
Coffee Break
Break
15:30 – 16:00
Assembly Room
360 content in current media | Dominik Baumann

Speaker: Dominik Baumann

Producers of 360-images and 360-videos have ensnared the media since many years. With mixed success. IVRPA member Dominik Baumann is a photographer and member of staff at Swiss tabloid Blick where he produces their own 360-images since 10 years and their own 360-videos since 5 years. 

Dominik’s 360-videos of Swiss fighter jets inflight have gathered more than 16 million views through the outlet’s different channels.

If anyone can tell what kind of 360 content and which 360 products work for media outlets, or what one can do to pitch 360 content to the media it’s Dominik.

In his talk Dominik will give us some valuable insight of the theory, practice and decision-making of his daily production routine and will share with us how the use and reception of 360 content has changed over the years and how Blick is planning to use 360 content in the near future. He will also give a brief outlook into the field of 360°-infographics.

Presentation
16:00 – 16:30
Assembly Room
The NCTech Virtualizer Programme | Andrew Baddeley

Speaker: Andrew Baddeley

How do you make the creation and access of virtual world possible for everyone?
The NCTech Virtualizer Programme is a project to create a fully realised virtual world, enabled by a community of data capturers, Virtualizers. There are businesses and agencies that have a need for worldwide big data, making industries such as smart cities or autonomous vehicles possible. We’re working with these kinds of global partners to create a smarter world through machine learning and AI.

Using our industry leading big data capture device and managed on our formation platform, VR.World, the programme will provide Virtualizers with the opportunity to earn whilst they capture routes, and organizations the data they need to power their innovations.

Presentation
16:30 – 17:30
Conference Room
Matchmaking Sessions

Opportunity to have pre-arranged face-to-face meetings with other professionals.

Matchmaking
18:30 – 23:59
Titantic Belfast
Opening Dinner

For full conference ticket holders. If you're not sure what ticket type you hold, just ask us: conference@ivrpa.org. Or ask your support office manager (found in your profile).

Dinner
Tuesday
11 Jun 2019
09:00 – 10:00
Reception
Registration
10:00 – 10:30
Assembly Room
360 frontier in documentary and journalism | Ignacio Ferando Margeli

Speaker: Ignacio Ferando Margeli

On the last years I have had the opportunity to work as Director of Photography on some stunning documentaries on video 360. Among them I have worked on National Geographic, UNICEF, World Bank, MSF... collaborating with the most important VR producers, Visualise, Surround Vision, Picture this productions, KonceptVR, Black Dot Films.... On my talk I will share some BTS footage of shootings in some difficult situations in remote locations as Antartica, Pakistan, South Sudan, Ethiopia, Niger, Mali, Tchad, Rwanda 

Presentation
10:00 – 17:00
Concourse
Exhibitors Space
Exhibitors
10:30 – 11:00
Assembly Room
Point and Shoot VR Cameras: The Breif 360 Photo Workflow and Interesting Stories Behinds | Yuqing Guo

Speaker:  Yuqing Guo

Point and shoot VR cameras are popular these days. Photos are easy to share and interesting to experience. I think point and shoot VR cameras are very powerful especially in tiny space and as sensor keeps moving forward , they will be much more powerful in the future ONLY IF we know how to get the most from them. 

In this presentation I would like to share the evolution in the point and shoot vr cameras and give a inside-out talk on my workflow of getting the highest photo quality from point and shoot vr cameras.

Presentation
11:00 – 11:30
Assembly Room
Emotional sound design for immersive cinema | Thomas Pape

Speaker: Thomas Pape

Why is 3D sound so important in narrative VR? In which part of the process should you start working with sound?  How can VR sickness be addressed through clever sound work?  

Focusing on my experience with the 360 film "The Goldfish Theory" I´m going to present my experience with using Sound Design in VR story-telling. I will elaborate on cinematic realism, on the HW and software tools and how to handle VR sickness. 

Presentation
11:30 – 12:00
Assembly Room
Creating the Truly Immersive Experience: A VR Post-production Workflow Overview | Adrián González, SGO

SpeakerAdrián González, SGO

From basic operations to the most advanced techniques of 360º post-production, SGO Product Specialist and Mistika Expert User, Adrián González will reveal how to create a truly immersive 360º video content using the very latest Mistika Technology based solutions - tools that are giving time back to the creative process. 

In this overview session, IVRPA attendees will have a chance to learn how to efficiently surpass the most common Technical Challenges faced during the VR post-production process: from the initial optical flow stitching to color grading and final finishing.

Presentation
12:00 – 12:30
Assembly Room
Evolution Of Virtual Shop: From Concept To Commercial Product | Otokar Crnalić

Speaker: Otokar Crnalić

How to bring the concept of virtual shopping to market as a viable, commercial product for the mainstream audience, and how to do it today.

We will demonstrate how we managed to do just that, explaining the evolution of our approach through 3 different virtual shops we build. We will talk about what we learned in the process, what challenges we faced and how we adapted virtual shop to meet market demands.

The production process that will be explored in closer detail features a combination of 2D, 3D and 360 VR images, footage, and animation, using multiple software and different techniques packed together in a single interactive product. We will show that using existing technology combined with creativity can deliver highly usable products with great sales and marketing potential.

Presentation
12:30 – 13:30
Lunch
Break
13:30 – 14:00
Assembly Room
Degrees of Freedom | Thomas Sharpless

Speaker: Thomas Sharpless

Photographic virtual reality is going to get a lot more realistic. Stereoscopic 360 is just the beginning. Soon it will be normal to display 3D VR photos and videos in 6 degrees-of-freedom, that is, with real parallax shifts in response to head motion, like immersive versions of the popular Facebook 3D images. This will not require heroic new cameras or headsets, just better software. 

Presentation
14:00 – 14:30
Assembly Room
Gigapixel Crowd Photography explained, the Fan Engagement tool from marketing to shooting and delivery | Mike Sikorski

Speaker: Mike Sikorski

Mike is a founder of Huggity, who took gigapixel photography to a new level by streamlining it’s production and the way it’s sold to brands, which resulted in creation of a new sponsorship inventory and fan engagement tool used at the most exciting events on the planet.

Mike will talk about ways Huggity sells their flagship product to global brands, their know how, techniques, project management tools and internal processes they use that helped them to deliver over 400 FanPics in the last 8 years that captured over 15mln sport and music fans.

Huggity’s Gigapixel FanPics are engaging fans in thousands, delivering reach on social media in millions and is used as sponsorship activation tool with unbeatable ROI by sponsors in Premier League, FIFA World Cup, Rugby, AFL, NBA, F1 and even at US Presidential Inauguration or Royal Wedding.

Presentation
14:30 – 15:00
Assembly Room
360 Stories with Impact | Joergen Geerds & Uli Futschik

Speakers: Joergen Geerds & Uli Futschik

One of the greatest powers of VR is bringing the daily struggles of communities in remote places to people who can help. The two-part story of Cheru, a little girl in West Pokot, Kenya, is one such example. It inspired people around the world to donate money and sponsor children through World Vision. But more importantly, it ultimately was the trigger for enormous change in Cheru's own community.

SAM Car is an initiative of Arrow Electronics. It is a semi-autonomous Corvette that allows handicapped people to drive the car with minimal input. The Silver Shorty Awards winning mini 360 doc follows William ‘Buddy’ Marschall, a quadriplegic former Navy F18 pilot, and how he is experiencing driving a car by himself for the first time since his accident, only using his head-movement for steering and his breath for acceleration and deceleration, and how important bodily autonomy is for handicapped people.

Koncept VR has been on the forefront of 360 video content creation for many years now, ranging from entertainment to industrial, from journalism to NGOs, from social media marketing to mini docs. Making the story the center of the experience is what makes the Koncept VR team so successful over the years.

Presentation
15:00 – 15:30
Coffee Break
Break
15:30 – 16:00
Assembly Room
Panoramic desire in 360° movies of the sixties | Silvia Mascia

Speakers: Silvia Mascia

Virtual reality may be cutting-edge technology, but the desire for people to feel as if they’re immersed a picture isn’t new. The concept was first explored in the late 18th century with the invention of the pictorial panorama, patented by Robert Barker in 1787.
Later, in the 1960s, 360-degree film techniques like Circarama and Totalrama were among the first modern technologies to embrace the idea of immersive footage. Both were financed by Fiat, one of the most prominent Italian automobile manufacturers. The Circarama provided a panoramic view by splitting the image on multiple screens, whereas Totalrama recorded and projected a scenic panoramic flow of images without interrupting the field of vision.
In this talk, Silvia Mascia will explore these two ground-breaking film techniques from the '60s, as well as examining the desire for immersion that drove their invention and ultimately led to today’s virtual platforms. By studying such experiences from the past, we can build a solid reference point from which to develop future technologies.
Presentation
16:00 – 16:30
Assembly Room
Pilot Era Camera - Pisoftech | Jeffrey Martin

Speakers: Jeffrey Martin

In this talk, Jeffrey will briefly review the state of the 360 camera industry as a whole, how the Pilot Era camera fits into our evolving landscape, and why it is a groundbreaking device that deserves paying close attention to.

Presentation
16:30 – 17:30
Assembly Room
Stitching of Stereo 360º Panoramas Part 1 | Antonio V. Garcia-Serrano

Speaker: Antonio V. Garcia-Serrano

With broad experience in 360º stereo productions, Antonio has mastered stereo panoramic stitching. In this workshop, Antonio will show us his particular technique in dual-camera 360º stereo stitching which is based not only on his acquired know-how but also on the research and development of fellow panoramic photographers.

Stereoscopic stitching of 360º images can be complicated. This is not only a matter of stitching a left and right eye as separate panoramas, but the two panoramas need to be linked together to have a correlation between the two images/eyes. This important correlation, if not properly implemented can lead to vertical disparities. This is one of the most common stitching problems which results in uncomfortable stereo viewing.

During the workshop, Antonio will demonstrate his stitching method and will also cover his current research and development in the field. The workshop will be done in PTGui so a working copy of this software (v10 or v11) will be required for those attending. Bring your own stereo example to stitch or a sample will be provided.



Workshop
16:30 – 17:30
Meeting Room 1
Getting Started with Pano2VR | Martin Hopkins

Speaker: Martin Hopkins

This first workshop will orient the new user to Pano2VR.

He'll cover importing images, adding metadata, connecting the images, adding a skin, and publishing.

Laptop recommended with Pano2VR pro (trial version available) installed. Project media will be provided. Be sure to find Martin in the Marketplace at the Garden Gnome Software stand to copy the media.

Workshop
16:30 – 17:30
Meeting Room 3
The Magic of Squeezing the Highest Photo Quality on Point and Shoot VR Cameras | Yuqing Guo

Speakers: Yuqing Guo

Point and shoot VR cameras are popular these days. Photos are easy to share and interesting to experience. I think point and shoot vr cameras are very powerful especially in tiny space and as sensor keeps moving forward , they will be much more powerful in the future ONLY IF we know how to get the most from them. In this presentation I would like to share the evolution in the point and shoot vr cameras and give a inside-out talk on my workflow of getting the highest photo quality from point and shoot vr cameras.

Workshop
17:30 – 18:30
Conference Room
Matchmaking Sessions

Opportunity to have pre-arranged face-to-face meetings with other professionals.

Matchmaking
18:30 – 19:30
Walking Tour with the Theta Z1 | Sam Rohn

Speaker: Sam Rohn

Workshop
Wednesday
12 Jun 2019
10:00 – 17:00
Concourse
Exhibitors Space
Exhibitors
10:00 – 10:30
Assembly Room
Non-euclidean virtual reality | Sabetta Matsumoto

Speaker: Sabetta Matsumoto

What’s beyond representation of the real world, beyond simulation of an imaginary one? A deep immersion in new languages and possibilities of VR, in that place that’s between arts and sciences. Sabetta Matsumoto will guide us in worlds that are fare away from our native perception experiences, thanx to an uncommon and rather unexplored application of what could be otherwise considered “educational VR”, allowing us to experience in first person mathematical and geometrical worlds that are considered unintuitive and exotic. 

Presentation
10:30 – 11:00
Assembly Room
Transforming Immersive Video to Build Impossible Worlds | Henry Segerman

Speaker: Henry Segerman

What kinds of post-process transformations make sense for immersive photographs and video? We can rotate the sphere, but is there an analogue to zoom in flat video? It turns out that there is a not-so-obvious, but mathematically natural way to zoom. As an application, we use this to create looping worlds. Other functions can "unwrap" the sphere, producing other Escher-like impossible images and video. The code to generate these effects is written in Python, and much of it is available on GitHub.

Presentation
11:00 – 11:30
Assembly Room
Kickstarting Streetview and transfering 360 technology in African regions | Federico Debetto

Speaker: Federico Debetto

The project consist to help developing countries of the African continent to promote himself thank to the use of Street View and 360 photography.

Presentation
11:30 – 12:00
Assembly Room
360 Documentary Film Will Save Us! | Rachel Bracker

Speakers: Rachel Bracker

VR is not mainstream... and that's a problem for all of us! For our industry to survive and grow, we need to build our audience. To do that, we must provide engaging content to attract more viewers into headsets.

Rachel and Brad, 360/VR filmmakers, will explain how 360 documentary storytelling is the perfect entry point into the world of VR, allowing more people to interact with the technology of VR while at the same time building interest for the medium and inspiring the next generation of creators.

They will share their experiences as creators and illustrate the inherent strengths of 360 documentary storytelling through vivid examples from their recent and ongoing work, including "Through Darcelle's Eyes" - a 360 documentary about the world's oldest drag queen, "With the Wind and the Stars" a 360 docuseries about female pilots, and a groundbreaking new project about the transgender POC community.

Together, Rachel and Brad will demonstrate how 360 documentaries are perfectly poised to carry the entire VR industry forward by making it more diverse, creative, and accessible.

Presentation
12:00 – 12:30
Assembly Room
LiveSYNC and 360° Video Starter Kit - Building blocks for VR presentation and industrial digitalization | Juha Kela

Speaker: Juha Kela

Finwe's LiveSYNC tool started as a practical multiplatform presentation tool for VR content. LiveSYNC enables content creators to present their projects to their clients and partners from a simple and intuitive mobile application.

Today, LiveSYNC tool has evolved to a feature rich industry proven digitalization tool. LiveSYNC enables users to easily add comments and notes on top of the 360° videos & images and share the commented projects with a cloud service. Features were developed in close collaboration with FinCloud, Fortum and other industrial partners.

To enable easy and independent 360° content creation for example in industrial plants, construction sites or schools FinCloud created a 360° Video Starter Kit. It includes all the required tools for plant workers, engineers, students, etc to easily capture any environment in 360°, add notes, create reports, task list, etc in less than 30 minutes. 

Talk provides an overview of the evolution of the tool as well as a glimpse to a new interesting features adding video analytics, AI and photogrammetry to the workflow.

Presentation
12:30 – 13:30
Lunch
Break
13:30 – 14:00
Assembly Room
“What can you see?”: Tales from a VR cinema & pondering the future of cinematic 360 | Alex Rühl

Speaker: Alex Rühl

360 creator Alex Rühl shares stories from her recent residency curating and hosting a monthly pop up VR cinema funded by the BFI in the UK. As a 360 filmmaker herself, she’ll share insight into what cinema audiences loved/hated about the medium and how that’s informing her own creative practice.

Presentation
14:00 – 15:00
Assembly Room
Panel Debate: The Future of VR

What's the next big thing in VR?

  • How do you see the VR Industry in next two years?
  • The future of VR: Is 360 video dead or is it the new rising of a new era of image quality?
  • Are one-shot cameras helping to monetize this industry or are they obstacles?
  • Are distributors of VR films and the cinema industry take VR seriously? Is the public even aware of what we do?

Moderated by: 

Michael Kolchesky

Panelists:

Alex Rühl

Joshua Krook

Thomas Pape

Alexandre Jenny

Jeffrey Martin

Panel
15:00 – 15:30
Coffee Break
Break
15:30 – 16:00
Assembly Room
Parallel Narratives in 360 Video | Keith Martin & Tom Mills

Speakers: Keith Martin & Tom Mills

360 video is often hard for people to follow because it’s produced using the ‘director’s gaze’ approach of traditional film-making, which leaves viewers unsure of where to look. This explores flipping the problem on its head: presenting narratives in multiple places at once, just as conversations happen simultaneously in real life.
This project uses directional audio to let the user select the narrative they want to follow in a short immersive 360 video, with three interrelated conversations happening simultaneously. The aim is to see how people behave and react to this. How does this affect comprehension, engagement and response? Can it lead to new approaches to script writing? Demonstration and explanation of the concept (currently a work in progress).

Presentation
16:00 – 16:30
Assembly Room
How to Make a Travel Vlog Video and Ways to Create Immersive Content with Insta360 Cameras | Shanil Kawol

Speaker : Shanil Kawol

Meet Shanil, Insta360 Brand Ambassador and creator of How To Make A Video. The thing he loves to do the most is make short, punchy, shareable videos for social media. Making videos is really fun! But making videos seems really complicated… His mission is to help people bridge the gap between 360 camera technology and their creativity. He believes anyone can make a video. Including YOU! So let him show you how!

Presentation
16:30 – 17:30
Meeting Room 2
Floorplans, Skins, and WebVR | Martin Hopkins

Speaker: Martin Hopkins

Martin will be holding a series of workshops throughout the conference with a focus on learning the basics and building up to more advanced workflows incorporating Floor Plans in your tours, outputting for WebVR, and creating custom skins. Project media will be provided. 

Workshop
16:30 – 17:30
Meeting Room 3
Professional Results from Theta Z1, DNG to Panorama Workflow | Sam Rohn

Speaker: Sam Rohn

Sam Rohn will guide the participants through the whole process, starting from the shooting techniques that enable the best post-processing workflow, down to converting, tuning and stitching the final image in order to let you access all the new Ricoh Theta Z1 potential. Theta Z1 will be available for participants to test.

Workshop
16:30 – 17:30
Meeting Room 1
Stitching of Stereo 360º Panoramas, Part 2 | Antonio V. Garcia-Serrano

Speaker: Antonio V. Garcia-Serrano

With broad experience in 360º stereo productions, Antonio has mastered stereo panoramic stitching. In this workshop, Antonio will show us his particular technique in dual-camera 360º stereo stitching which is based not only on his acquired know-how but also on the research and development of fellow panoramic photographers.

Stereoscopic stitching of 360º images can be complicated. This is not only a matter of stitching a left and right eye as separate panoramas, but the two panoramas need to be linked together to have a correlation between the two images/eyes. This important correlation, if not properly implemented can lead to vertical disparities. This is one of the most common stitching problems which results in uncomfortable stereo viewing.

During the workshop, Antonio will demonstrate his stitching method and will also cover his current research and development in the field. The workshop will be done in PTGui so a working copy of this software (v10 or v11) will be required for those attending. Bring your own stereo example to stitch or a sample will be provided.

Workshop
17:30 – 18:30
Concourse
Matchmaking Sessions

Opportunity to have pre-arranged face to face meetings with other professionals.

Matchmaking
Thursday
13 Jun 2019
10:00 – 13:00
Concourse
Exhibitors Space
Exhibitors
10:00 – 10:30
Assembly Room
Immerse into Africa's market potential for VR | François Mark

Speaker: François Mark

There exist many forms of communications in the ‘Tech’ communities. But there is not enough information available on the market to showcase to the general public some real-life applications of VR in a practical and applicable way. It is important that VR professional be more conscious of the importance of making this products or services communication more easily appreciated by the general public.

Presentation
10:30 – 11:00
Assembly Room
Virtual Tours for Aerospace Manufacturing | Jeremiah Scott

SpeakerJeremiah Scott

Jeremiah will present several case studies in Virtual Tour applications at Boeing. Sharing an overview of the APEX team’s proven processes and several key components that have been critical to leveraging the traditional idea of a virtual tour as a critical tool instead of a “nice to have” item.
Jeremiah will also share several tools that have been implemented in the virtual tours that enable collaboration, data sharing, editing as well as 3D model alignments. These tools have proven to be very beneficial for the industrial manufacturing and aerospace engineering challenges that we utilize them for at Boeing.
Beyond the use cases and tools, Jeremiah will review the hardware we’ve found most beneficial, the 360 kits used over the years, and the latest shooting processes that have delivered streamlined quality. We’ll also share the processing rhythms and quality gates that have been put into play to ensure consistent and top tier quality with every project delivery.

Presentation
11:00 – 11:30
Assembly Room
180VR Drama: Intimate spaces and private moments | Dee Harvey

Speaker: Dee Harvey

Human stories happen in small spaces - cars, kitchens, bathrooms. I chose 180VR as the medium for my story because the story I was telling needed the unique potential for narrative transport offered by 180 storytelling . In this presentation I will talk about my experience of creating IF, a VR180 film about infertility that tells the story of a couple who are trying (and failing) to have a baby.

This film was a VR180 piece from its very inception and was designed, written, and directed to take full advantage of the intimacy and presence in private spaces that VR180 makes possible. I will describe the working process the team and I used at every stage of the process to fully exploit the narrative and emotional potential of this emerging medium.

Presentation
11:30 – 12:00
Assembly Room
Non-linear storytelling in VR: an abandoned Art Deco Cinema as gaming set | Joshua Krook

Speaker: Joshua Krook

A behind the scenes look at the storytelling of The Cinema Rosa: a narrative adventure game set in an art deco cinema

Presentation
12:00 – 12:30
Assembly Room
MegaParallax: Casual 360° Panoramas with Motion Parallax | Christian Richardt

Speakers: Christian Richardt

Capturing 360° panoramas has become straightforward now that this functionality is implemented in many consumer devices. However, it remains difficult to capture immersive 360° panoramas with motion parallax, which provide different views for different viewpoints. 


I will present our new approach called “MegaParallax” that enables casual consumers to capture and view high-quality 360° panoramas with motion parallax. The core of our method is a novel multi-perspective panorama representation, which can be casually captured and rendered with motion parallax for each eye on the fly.

Our approach uses a single consumer video camera to acquire 200–400 views of a real 360° environment with a single sweep. We show how to turn these input views into an enriched 360° panoramic experience that can be explored in real time, without relying on potentially unreliable reconstruction of scene geometry.

More information on our approach can be found on our project page: https://richardt.name/publicat...

Presentation
12:30 – 13:30
Lunch
Break
13:30 – 14:00
Assembly Room
Winning Social Media Strategies For 2019 | Ben Claremont

Speaker: Ben Claremont

If you want to grow your brand quickly, easily & completely for free in 2019, you need to be on social media. Whether it’s Instagram, Facebook or YouTube, gaining an online audience to your 360 content is crucial to growing your business & reputation as a 360 creator.


In this presentation i’ll share my best techniques & strategies that i used to nearly double my following over the past year, since IVRPA 2018. We’ll analyze my most successful posts, why they worked, as well as how you can create your very own winning social media strategy for 2019 & beyond.

Presentation
14:00 – 15:00
Assembly Room
Panel Debate: VR and diversity

Let's Celebrate Diversity

What is the VR industry doing well when it comes to diversity?
What can companies do to continue to support diversity?
What's 1 thing every person in this room can take away about helping to empower others no matter their background?
Is it true women have more equality in the opportunities in this industry and what are the obstacles that need to be issue?

Moderated by: Alex Rühl

Panelists:

Rachel Bracker

François Mark

Michael Kolchesky

Dee Harvey

Panel
15:00 – 15:30
Coffee Break
Break
15:30 – 16:00
Assembly Room
PHIIMAX3D 8K VR Panoramic Camera - TECHE I Yunpeng Angus Liu

Speaker : Angus Liu

PHIIMAX3D, Professional panoramic camera with six Sony Exmor R CMOS and 12MP resolution aspherical lenses for it to ensure the high image acquisition quality. It can output 8K3D panoramic video. These processors use a same clock signal source to ensure the pixel level synchronization of each lens.

Image storage uses SSD for unified storage, total code rate is more than 1.2Gbps, SSD unified storage is fast and convenient, the failure rate is 1.4%-2.5% of multiple SD cards.PHIIMAX uses a fully sealed passive fan thermal structure, in that case, it can shoot 8K VR panoramic video stably for a long time at the environment of -30℃-42℃, and each has been subjected to high intensity vibration shock test for more than 24 hours, ensures that camera won’t be easily damaged in hard environment and transportation. 

We provide equipped with PC controller and IOS remote control program for PHIIMAX , which is able to real-time preview to the stitched panoramic images, there is a 2 x2 high-power 5G WIFI in PHIIMAX, even without any Far-sight system, can also control it within 50 meters.

Presentation
16:00 – 17:00
Meeting Room 2
Advanced Workflows in Pano2VR | Martin Hopkins

Speaker: Martin Hopkins

Martin will be holding a series of workshops throughout the conference with a focus on learning the basics and building up to more advanced workflows incorporating Floor Plans in your tours, outputting for WebVR, and creating custom skins. Project media will be provided. 

This particular workshop will demonstrate the more advanced workflows for large projects, complicated skins, and more.

Workshop
16:00 – 17:00
Meeting Room 1
Creating a Basic App for 360 Images Using Unity | Juan Camilo Infante

Speaker: Juan Camilo Infante

We are already great at shooting 360 photos and videos. With that knowledge and adding Unity knowledge, there won’t be any limits for what we can create. VR for headsets, 360 photos controlled by gestures, etc… And it is not just limited to VR, learning Unity will allow you to start in the world of Augmented reality, Mobile Development, Mixed Reality, IoT, among others.

After 4 years of shooting 360 photos and videos, my clients started asking me for custom VR Apps for Headsets. I did not have them and had to see how my competitors were offering them and clients loved it. So I started a journey of learning to code.

Most lessons about Unity out there are focused on Game Development. Most of the few books and tutorials about Unity with 360 contents that I tried, did not work. That is why it is difficult finding good quality information. In this workshop, I summarize months of practice and research, for IVRPA members. This is Unity development from a 360 photographer’s perspective, driven by the needs of real customers. If you attend this workshop you will save 3-6 months of self-learning or save hundreds of dollars in Unity paid lessons.

What will we do? I am sharing with you the basic knowledge for you to get started. We will see the basic concepts of Unity development and explore the interface. We will take three spherical panoramas and one 360 video and will learn how to use them. We will also take a look at how we will use Oculus Go controllers to switch between panoramas and export an APK for the headset. If the time allows it, we will create a basic User Interface for our app. I hope you will enjoy it as much as I do!

Note: This will be focused on photographers with no experience or basic experience in Unity. From that point, you will have a clearer idea of how to go on. You are very welcomed to attend this workshop :)

Workshop
17:00 – 18:00
Assembly Room
Member's Meeting
Presentation
19:30 – 22:00
Robinson’s Bar
Closing Dinner

For full conference ticket holders. If you're not sure what ticket type you hold, just ask us: conference@ivrpa.org. Or ask your support office manager (found in your profile).

Dinner
Friday
14 Jun 2019
09:00 – 18:00
Excursion: Magical Giants Causeway

Magical Giants Causeway

Drive from Belfast up along the Antrim Coast Road - rated one of the Top Five Road Trips worldwide - this ever-changing tapestry of scenery and colours, set against the dramatic coastal backdrop will no doubt take your breath away. The tour will stop in areas of outstanding natural beauty and historical significance alongside a visit to locations used in the making of the series Game of Thrones.

Register by Wednesday June 12

Pick-Up: 8.45am 

Depart: 9am 

Return: 7.45pm 

Price: £20pp

Schedule of tour

Stop 01: Cushendun Harbour and Caves 40 minutes(Game of Thrones film location)

Cushendun is a small coastal village in County Antrim, Northern Ireland. It has a sheltered harbour and lies at the mouth of the River Dun and Glendun, one of the nine Glens of Antrim. Cushendun Caves were formed over 400 million years of extreme weather conditions found just beyond the beautiful coastal village of Cushendun, walking down next to the Cave House. The caves provided the background for The Stormlands in Game of Thrones, where the Red Priestess Melisandre give birth to the shadow creature. They are a level, short walk from the free car park with no entry fee to pay. The cliff walls are very interesting and worth taking a little time to view. There is a lovely pebble beach below the caves. It could get muddy sometimes, so wear sensible shoes so you can walk around.


Stop 02: Carrick a Rede Rope Bridge 1.25 hour

(admission charges apply only if going across the bridge - £9.00pp)

Carrick-a-Rede Rope Bridge is the famous rope bridge near Ballintoy in County Antrim, Northern Ireland. The bridge links the mainland to the tiny island of Carrick-a-Rede. It spans 20 metres (66 ft) and is 30 metres (98 ft) above the rocks below Suspended almost 100 ft (30 m) above sea level, the rope bridge was first erected by salmon fisherman 350 years ago. The area is exceptional in natural beauty with views of Rathlin Island and Scotland. The site and surrounding area are designated an Area of Special Scientific Interest for its unique geology, flora, and fauna.

Stop 03: Ballintoy Harbour 30 minutes (Game of Thrones film location)

Ballintoy harbour is found in the beautiful village of Ballintoy. The small fishing harbour can be found at the end of a small narrow steep road down Knocksaughey Hill, which passes by the entrance to Larrybane and Carrick-a-Rede Rope Bridge. The rock formations which form tide pools, the colorful moss growing in yellows and greens everywhere, and the beautiful blue of the water all come together to make this a lovely sight. The harbour will give you a 180-degree view of the surrounding coast which could make some good shots. It was used as a filming location in the series Game of Thrones as docks of the Iron Islands.

LUNCH: Causeway Hotel or Fish & Chips in Bushmills 1hr

Stop 04: Giants Causeway 1.25hr

(admission charges apply only if going into visitor centre - £12.50pp)

The Giant’s Causeway is one of Ireland’s most famous and most intriguing landmarks. Jutting out dramatically into the sea, the Giant’s Causeway is a collection of 40,000 interlocking basalt columns about 60 million years old. Science claims that it was created ago by quick-cooling lava. Myth claims it was angry giants chucking rocks from the Antrim Coast into the sea. It was dedicated as the World’s Heritage site by the UNESCO.

The Causeway makes a pretty picture. Test out different perspectives, angles and lighting with your camera to get the most remarkable pictures possible. Though the Giant’s Causeway is stunning under clear blue skies, alternatively visit the causeway during a storm, as the waves pounding on the 40,000 basalt chimney stacks is a force to be reckoned with!

Stop 05: Dunluce Castle 45 minutes

(admission charges apply only if entering main castle - £5.50pp or £4.00pp for group of 10 or more)

The iconic now-ruined medieval Dunluce Castle bears witness to a long and tumultuous history. First built on the dramatic coastal cliffs of north County Antrim by the MacQuillan family around 1500, the earliest written record of the castle was in 1513. The castle is surrounded by extremely steep drops on either side, which may have been an important factor to the early Christians and Vikings who were drawn to this place where an early Irish fort once stood. In the 17th century, Dunluce was the seat of the earls of County Antrim and saw the establishment of a small town in 1608. Visitors can explore the findings of archaeological digs within the cobbled streets and stone merchants’ houses of the long-abandoned Dunluce Town.

A Dunluce Castle app for iPhone and Android devices is available free of charge from the App Store and Google Play.

Stop 06: Dark Hedges 30 minutes (Game of Thrones film location)

The Dark Hedges is on a quiet road near the town of Ballymoney in County Antrim, Northern Ireland. Lined with beech trees twisted branches forming an arch over the road it makes for impressive photographs indeed. The trees were planted by James Stuart to frame an avenue to his home. In Game of Thrones, the Dark Hedges was used as “The Kingsroad“. This fictional road runs all the way across the land of Westeros, from Kings Landing in the south to “The Wall” in the north.

It is unclear when exactly or why they got the name of the Dark Hedges, but there are two likely explanations. First, the most obvious explanation is that the massive trees block a lot of the light, resulting in a “dark” tunnel that looks like a hedge. The other explanation is a bit more spooky. The hedges are said to be haunted by a spirit known as the Grey Lady, who wanders the avenue of trees, always disappearing at the last beech tree. It’s said that on Halloween, she is joined by spirits from a nearby forgotten graveyard!

Register by Wednesday June 12

Price: £20pp

The event agenda's time zone is GMT.